Hyrule Interviews

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Hyrule Interviews

@hyruleinterviews.bsky.social

A database of interviews with the Zelda team. Our goal is to preserve that legacy, share it here, and build a safe community for our followers!

By Max Nichols
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Aonuma on how focusing on The Minish Cap gave himself an escape from responsibility on Twilight Princess, 2007. Source: Game Developers Conference (GDC) #Zelda #TheMinishCapQuote,#TwilightPrincessQuote #AonumaQuote www.notion.so/f528e57822e0...
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Itoi on saying goodbye to Iwata, 2019. Source: Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO #ItoiQuote,#IwataQuote www.notion.so/a32561e8472c...
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Aonuma on how 'Zelda U' will build on what The Wind Waker HD started, 2013. Source: Zelda Dungeon #Zelda #BreathoftheWildQuote #AonumaQuote www.notion.so/14aac30108d4...
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Fujibayashi on the design process for Ganon in Breath of the Wild, 2017. Source: Nintendo YouTube Channel #Zelda #BreathoftheWildQuote #FujibayashiQuote www.notion.so/198d550e924d...
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Koizumi, Aonuma, & Miyamoto on the Ocarina characters they reused for Majora's Mask, 2000. Source: The Hyrule Journals #Zelda #MajorasMaskQuote #KoizumiQuote,#AonumaQuote,#MiyamotoQuote www.notion.so/b9f85e0b047f...
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Aonuma on struggling to come up with good ideas for Twilight Princess, 2007. Source: Game Developers Conference (GDC) #Zelda #TwilightPrincessQuote #AonumaQuote www.notion.so/f528e57822e0...
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Golf was just added to NSO. Programming by Satoru Iwata, game design by Shigeru Miyamoto, sound by Koji Kondo. Iwata on why Golf (1984) was impressive for it's time, 1999. Source: shmuplations #GolfQuote #IwataQuote www.notion.so/5dbdc86b5f16...
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In honor of today's exciting Donkey Kong Jr. Math™ (1983) news, I bring you: Miyamoto & Endo on recent games they appreciated, 1986. Source: Shmuplations #LodeRunnerQuote,#DonkeyKongJrMathQuote #MiyamotoQuote,#EndoQuote www.notion.so/772092146d55...
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Minegishi on his vision for the progression through Twilight Princess' soundtrack, 2006. Source: Nintendo Power #Zelda #TwilightPrincessQuote #MinegishiQuote www.notion.so/39665faf60ea...
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Aonuma on how controlling Zelda in Spirit Tracks came about, 2010. Source: GamesTM #Zelda #SpiritTracksQuote #AonumaQuote www.notion.so/d2c90e8b2fcf...
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Miyamoto on his guidance for adding new gameplay elements in Mario titles, 2003. Source: Shmuplations #MarioSeriesQuote #MiyamotoQuote www.notion.so/da47564f188b...
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This SNES map book from Retro Game Books just got announced! I was very glad to get a chance to contribute to this book! I got to write blurbs for A Link to the Past, Super Mario World, BS Zelda, Chrono Trigger, Mega Man X, Ogre Battle, and Super Metroid. retrogamebooks.com/products/vid...
Video Game Maps: SNESretrogamebooks.com This is a preorder. Orders are estimated to ship in late-2024 — you will receive an email when you order ships. The final look may slightly vary from the 3D mockups. If another product is purchased wi...
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Shikata & Oiwa on how Grezzo & Nintendo split the work on Tri Force Heroes, 2015. Source: Nintendo Miiverse Channel #Zelda #TriForceHeroesQuote #ShikataQuote,#ŌiwaQuote www.notion.so/fa02c7e93267...
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Aonuma on playing A Link to the Past for the first time, 2004. Source: Game Developers Conference (GDC) #AonumaQuote www.notion.so/f87f768d9182...
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Aonuma on the possibility of a playable Zelda in a future game, 2023. Source: IGN #Zelda #TheLegendofZeldaSeriesQuote #AonumaQuote www.notion.so/2efbed19e556...
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Fujibayashi on how Tears of the Kingdom's Temples were informed by past games, 2023. Source: Polygon #Zelda #TearsoftheKingdomQuote,#BreathoftheWildQuote #FujibayashiQuote www.notion.so/54f2e16d70b8...
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Tanabe on how he became Nintendo's supervisor over external studios, 2011. Source: Wired #TanabeQuote www.notion.so/e42574aa59f1...
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Miyamoto on working with Yokoi to design Mario Bros (1983) for arcade, 2009. Source: Iwata Asks #MarioBrosQuote #MiyamotoQuote,#YokoiQuote www.notion.so/309b8c772861...
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#Zelda #21: Echoes of Wisdom! Now that I've had a few hours to think, I've got some initial thoughts as a game designer and a Professional Zelda Historian™ (I was paid once, that counts xD ) It looks to me like it continues the design philosophy of Breath of the Wild...
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In honor of the mechanics I see in Echoes of Wisdom: Fujibayashi on switching from additive to multiplicative design for Breath of the Wild, 2017. Source: Game Developers Conference (GDC) #Zelda #BreathoftheWildQuote #FujibayashiQuote www.notion.so/febaddf2a123...
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Miyamoto on the first Zelda's dungeon maker origins, 2013. Source: Hyrule Historia #Zelda #TheLegendofZeldaQuote #MiyamotoQuote www.notion.so/25028ac39360...
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Miyamoto on why he thinks it's more fun to have to restart levels after failure, 2009. Source: Iwata Asks #MarioSeriesQuote #MiyamotoQuote,#IwataQuote www.notion.so/309b8c772861...