To quote an old post of mine:
Mark Rein*Hagen’s 1991’s Vampire the Masquerade offered players the opportunity to play lugubriously morose undead, cursed with eternal youth and abilities beyond those of mortal kind, generally with supernatural beauty tossed in there as well.
(...) VtM did one thing extremely well. VtM was in its self-conscious 1991 way more inclusive than competing RPGs. It sold buckets loads to women. It was also pretty popular with the queer kids as well.
This shouldn’t have been exceptional in 1991 and yet it was. Women make up half the population. Games unlikely to sell to women leave half the money on the table but until Vampire came along, the best one might encounter
was games that weren’t actively hostile to women gamers. Others made it pretty clear they considered women second class or possibly mythical. White Wolf was a notable exception.