R H
Programmer, made a couple video games with Unity,
Synthesizing Realistic Clouds for Video Gameswww.guerrilla-games.com What is a cloud? In this talk, we will define a cloud using the Arts of High Performance and Approximation. This talk was originally given to a diverse audience of Scientists and Artists at the Lorent...
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r hill (@[email protected])mastodon.gamedev.place Attached: 1 image
Converted my depth cube shader from Unity to Godot.
I was side-tracked for a bit because Godot provided a BINORMAL property in the shader, and I, like a fool, tried to use it. But...