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Wait. Blender doesn't let you UV unwrap from the object then edit from there? You have to do it all manually? No wonder I've seen Blender users impressed with Maya's UV unwrapping. Oh there better be a plugin to fix this.
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...WHY ARE ALL THESE ADD ONS PAID?! (headdesk) Reminds me of when I was almost able to get some gig work with some photogammetry agency, but we HAD to use Blender, and they didn't pay for the plugins required. I very much quit.