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There's value in studying the masters of a medium, but there's also value in noticing the flaws and shortcuts not as a score card you can ding them on, but as the simple fact that you'll never make a perfect work, and sometimes you have to choose where to be imperfect so it gets out the door.
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A weird comparison is how I love watching the fixed camera versions of cinematic style fighting game supers, where you can see just how weird it gets behind the scenes so they can get what they want it to look like-giant hands, teleporting characters, the works.
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Is it disappointing that the end result is technically cheating? Not at all, because that's not the point-it's a peek behind the curtain, seeing the techs hang the lights and plan out how they'll do the scene changes.