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Lerp smoothing is broken - a journey of decay and delta timewww.youtube.com I had to learn differential equations for this oh boy First off - a big thanks to the organizers at Guadalindie for inviting me and letting me publish the recording! Second - I've been working on a blog post about lerp smoothing in the background, this talk is like a distilled version of that yet-to-be-published blog, so keep an eye out for that if you want to dig deeper! If you want to stay in touch and in the know whenever I release new videos, blog posts or unity plugins, be sure to sign up to my mailing list! https://acegikmo.substack.com/ Recorded at Guadalindie 2024, May 3rd Timestamps: 00:00 Start 00:20 How to lerp smooth 02:07 The problem of framerate dependence 03:49 Linear motion 10:55 What is lerp? 12:32 The non-linear behavior of lerp smoothing 18:40 Finding continuity 20:23 Unraveling recursion 28:51 Going framerate independent 40:00 Half-Life 47:21 Summary 49:37 tldr (the useful part you want to copy/paste) 51:00 Q: How important is experimenting with math? 54:30 Bonus slide: Differential calculus 55:33 Bonus slide: Spring physics 56:39 Outro 💖 Patreon ❱ https://www.patreon.com/acegikmo 🐦 Twitter ❱ https://twitter.com/FreyaHolmer 📺 Twitch ❱ https://www.twitch.tv/acegikmo 💬 Discord ❱ https://discord.gg/v5VWuga 🌸 Instagram ❱ https://instagram.com/freya_holmer