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This is the one good thing Starfield did for me. After it made me angry enough to get over the activation potential to actually leave a review, it also made me resolve that I will make the time to praise the ones that have delighted me rather than just sit there in contentment.
Also, a general reminder that if you like indie games, wishlisting them before release and leaving a thumbs up review after you play them can have an outsize impact on a small dev!
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No, I will not stop being mad about Starfield. I may in fact
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I was so sure there must be a good game buried in there somewhere. I played so many hours looking for it. If I could just level up a few more skills or build out a slightly better ship or find the marginally better weapon. Chasing mirages for hours and hours.
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I, sadly, gave them more hours than that searching for it. Hoping that the story would improve, that I would find some plot that would stitch things together in a pleasing way. Nope. No mechanics improvement, which were trash, will fix bad story.
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I took Steam offline on my "gaming" laptop ~01 December to pin the particular then-current version of Starfield. About to take that laptop on a 2-week family "vacation" (remote working half-days, but also NMS) and I just realized that with 120+ hours in the game I can't see ever playing it again.
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There is no mechanic improvement that can be done to fix the stories and main plot. Fixing that effectively is a new game, which is a situation of great, super, I don’t trust you with that many hours of my life again, Todd.
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I was so excited for Starfield. I watched many hours of my SO's playthrough. I am grateful I didn't spend the money on it. It feels like they have this immense toolbox of compelling mechanics and, what, decades of player data to build from, and yet. :/
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I am particularly annoyed as someone who didn't pre-order Starfield but *did* pre-order ME:Andromeda. A way-too-similarly-flawed game. At release (don't know if they fixed it since, and you're likely aware) there was a unique face for PeeBee but *every* other Asari was functionally identical...WTH?
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There were _stories_ I liked but they were almost all bottle side missions. The value of Amelia Earhart saying “What’s buzzin’ cousin?” on your bridge isn’t worth that grind a second or third or fourth time, so even the delightful moments washed away in the endless stream of drudgery.
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I've enjoyed it for what it is. Fallout with better gunplay and a mediocre narrative. It's not a terrible game. It's just mediocre on every level except the soundtrack, which was good. Which is what makes it so bad. Just warm dishwater of a game.
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I cannot abide its stories and plot. It obliterated any sense of contribution I might have made by playing as a core mechanic.
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It's like they were torn between wanting to be mass effect, deus ex and fallout and instead made banana pudding
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Everything I have heard about Starfield tells me this is totally reasonable.
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Its true. Its like they went "here is all the good stuff in Fallout 4 that has people still playing it, oh, lets break all of that, kay thanks."