I’ve been in the same D&D game for 3 1/2 years and at some point early on we picked up a NPC friend who was a man cursed to be a talking crab. We were meant to find out how to break the curse. In our most recent game our DM had the crab come clean — he’d never been a man. T’was just a talking crab.
I love everything about this.
My party adopted a baby gryphon and mostly forgot about it until I mentioned it was getting fat and they noticed that a couple of their horses, which they also usually ignore, were missing
Love it! Classic DM shenanigans😈
In a (4yr long) campaign w my family, we just spontaneously started “finding” versions (undead, etc.) of an NPC & naming them variations of the origin (whom we called [name] Prime). The DM made sure to include a callback to them all in our marathon final session 😆
Surprise twist: he *was* actually cursed, but being a talking crab turns out to be way more fun than being a medieval serf, so he doesn’t want to be uncursed any more
Our game has gone so off the rails; we’re clearly fated to save the world but we’re putting at least as much effort into saving the small businesses we come across on the way
This veers pretty close to one of my character ideas I haven't had a chance to get to... a charismatic rat-person who found it much easier to convince people that he was a human, turned into a rat by a witch, than to convince the elves/dwarves/etc that "no no, rat-people are People, just like you!"
We had the opposite happen!!! Our party was supposed to kill some giant crabs monsters only to find out they were transformed men AFTER they died, except our mage decided to heal one so we spent the whole night hangin out with a traumatized NPC instead.
We named him Crab Thomas. He later melted.