Alan Wolfe
Graphics & gamedev research at EA SEED
20+ year game dev
Tech Blog: https://blog.demofox.org
Monolith, midway, blizzard, and others.
Starcraft 2, Heroes of the Storm, Diablo 4, Gotham city impostors, insanely twisted shadow planet, and more.
20+ year game dev
Tech Blog: https://blog.demofox.org
Monolith, midway, blizzard, and others.
Starcraft 2, Heroes of the Storm, Diablo 4, Gotham city impostors, insanely twisted shadow planet, and more.
The Gunman and the Would-Be Dictatorwww.theatlantic.com Violence stalks the president who has rejoiced in violence to others.
Gambling In Casablancawww.the-reframe.com Being blamed for a world of political violence by the people who force us to live in it, and are now shocked-shocked!—by it. Navigating the daily trauma of living in a bully's paradise.
Procedural Generation using Constraint Satisfactionyoutu.be Learn how to use constraint satisfaction algorithms to generate a wide variety of procedural content, including maps, plants, and textures.
World's most difficult maze could help reveal the secrets of otherworldly quasicrystalswww.livescience.com Scientists created a maze-like fractal inspired by the movements of chess pieces. The ultra-difficult maze could help to improve our understanding of bizarre quasicrystals.
Journal of Trial and Errorjournal.trialanderror.org An independent, diamond open access journal redefining failure. There is a gap between what is researched and what is published. The Journal of Trial & Error exists to close that gap.